My Unity version is 2018.3.4f1, if that helps. The project is compiling and running inside Unity, but it just won't build. #4 doesn't make since, because I have plugins which are required in that folder. If you want to load stuff from a string-based path and don't want to use asset bundles then you can put stuff in a Resources folder and load that way. There are many ways to pack the game into an executable, and you dont need that specific one. Unity crawls your assets, scoops up everything that is used somewhere, and builds a data file (s) out of those assets. (Note the boxing app in the linked tutorial is just an example. Remove the Plugins folder from the Assets folder You need to pack(age) the build of the app.Change the build folder to outside the project.sln files (Visual Studio solution files) from your project In the Gradle file every dependency that has '-unity' causes it to fail during build. The build breaks with the Custom Main Gradle Template enabled. Hello, I am getting the same issues on a slightly different editor and Firebase version.
I have googled this issue, and the answers I found were: Platform you are using the Unity editor on: PC Platform you are targeting: Android Scripting Runtime: IL2CPP. UnityEngine.GUIUtility:processEvent(Int32, IntPtr) UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editorĪt UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190Īt (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96 I am getting the following error when trying to build for PC/Windows: